Menu
School Logo

Four Swannes Primary School

Investors in Children

School Logo

Four Swannes Primary School

Investors in Children

Search
Translate

Design and Technology

The school uses a variety of teaching and learning styles in D&T lessons. The principal aim is to develop children’s knowledge, skills and understanding in design and technology. Teachers ensure that the children apply their knowledge and understanding when developing ideas, planning and making products and then evaluating them. We do this through a mixture of whole-class teaching and individual/group activities. Within lessons, we give children the opportunity both to work on their own and to collaborate with others, listening to other children’s ideas and treating these with respect. Children critically evaluate existing products, their own work and that of others, identifying strengths and weaknesses in a positive way.

 

They have the opportunity to use a wide range of materials and resources, including ICT. Pupils are given opportunities to develop and apply their I.C.T. capability in the context of their study of Design and Technology, including for example, control technology, communications, etc. Pupils are also, where appropriate and possible, given opportunities to attend educational visits to places which give them insight into how the design process applies in real life situations.

 

 

 

 

Curriculum requirements

Key stage 1

Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home and school, gardens and playgrounds, the local community, industry and the wider environment]. When designing and making, pupils should be taught to:

 

Design

 design purposeful, functional, appealing products for themselves and other users based on design criteria

 generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology

Make

 select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]

 select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics

Evaluate

 explore and evaluate a range of existing products

 evaluate their ideas and products against design criteria

Technical knowledge

 build structures, exploring how they can be made stronger, stiffer and more stable

 explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.

Key stage 2

Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home, school, leisure, culture, enterprise, industry and the wider environment]. When designing and making, pupils should be taught to:

 

Design

 use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups

 generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design

Make

 select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately

 select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities

Evaluate

 investigate and analyse a range of existing products

 evaluate their ideas and products against their own design criteria and consider the views of others to improve their work

 understand how key events and individuals in design and technology have helped shape the world

Technical knowledge

 apply their understanding of how to strengthen, stiffen and reinforce more complex structures

 understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]

 understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]

 apply their understanding of computing to program, monitor and control their products.

Cooking and nutrition

 

As part of their work with food, pupils should be taught how to cook and apply the principles of nutrition and healthy eating. Instilling a love of cooking in pupils will also open a door to one of the great expressions of human creativity. Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life. Pupils should be taught to:

 

Key stage 1

 use the basic principles of a healthy and varied diet to prepare dishes

 understand where food comes from.

 

Key stage 2

 understand and apply the principles of a healthy and varied diet

 prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques

 understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed.

Top